A connected tree
Every choice leads somewhere: a next decision shaped by that choice, or an ending it earned.
Interactive video
Describe a situation to train and get a complete decision tree: choices, consequences, and outcomes that follow from each other.
What it does
Not a quiz in costume: a connected story where each choice changes what happens next.
Every choice leads somewhere: a next decision shaped by that choice, or an ending it earned.
Each option is labelled strong, poor, or neutral, so the learning point survives the drama.
A success outcome, and a failure outcome that tells the learner what to take from failing.
How to use it
In depth
People learn judgment by exercising it. A branching scenario puts the learner in the moment before the mistake: the angry customer, the safety shortcut, the pushy negotiation: and lets them choose, consequence-first, with no real damage. It is the closest training gets to experience.
The craft is in the connections. In a weak scenario the choices are cosmetic: every path reaches the same next scene, and learners notice within two decisions. This generator maintains state: a choice that inflames the customer produces a harder next scene; a choice that de-escalates produces an easier one: so the tree teaches cause and effect, not menu navigation.
Each poor choice has a believable consequence and a recovery path. This teaches the learner how to correct a bad opening and how to prevent it. The failure ending states what went wrong and what to do next.
As video, the scenario becomes stronger: actors carry the tension, and the branch choices appear as buttons on the video itself. Mindstamp routes playback by choice and records the full path each learner took: which decisions they got right on the first try, and which needed a second pass.
Questions
Anything where judgment beats recall: customer conversations, safety decisions, management moments, sales objections, compliance grey areas. If the skill is "knowing what to do when", it branches well.
Three is the workhorse: enough to show consequences compounding, short enough to hold attention. Use two for a single teachable moment and four for complex situations.
Yes. Set the complexity before generation, or generate a new version at a different level. Complexity changes the number of branches and the amount of state each branch carries.
Shoot one clip per node, then add choice buttons in Mindstamp that jump to the matching clip. One video, multiple paths, and per-learner path reporting.
Related tools
These tools share engines and hand off to each other.
Generate realistic practice situations with roles, context, discussion questions, and facilitator notes: ready to run.
Open the tool →Turn a transcript into a build-ready interaction plan: what each interaction says, where it sits, and what happens on every response.
Open the tool →Generate a scene-by-scene training script: narration, visuals, on-screen text, and built-in interaction moments.
Open the tool →With Mindstamp
Generate the scenario free, then make it playable: choices on the video, consequences on screen, every path reported.