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Product demo example

What Made Bandersnatch Work?

A branch earns its place when the choice changes what the viewer can discover. Play this short archive mystery.

Press play and use the interactions in this published example.

Read the related guide

4.9/5Capterra

How it was built

The viewer's choice controls the route

Mindstamp saves notebook choice and archive key and story ending, opens the matching scene, and keeps the response in the session recap.

  • Hotspots
  • Video branching
  • Viewer variables

What it does

Follow the red notebook, decide what to take, and reach one of two endings.

This is an original fictional story structure. It does not copy Bandersnatch characters, footage, or plot.

Inside the experience

What the viewer does

The video gives each interaction a clear job in the route.

1. Review

12:17 AM

The last train is due in six minutes.

2. Choose

Select an answer

Choose Red notebook, or Archive door.

3. Follow

See the result

The video opens the matching scene and carries notebook choice and archive key and story ending into the recap.

What it reports

Each interaction is measured

Viewer choice
The report stores the answer selected in the decision scene.
Result route
The session shows which result scene opened after the choice.
Notebook Choice and Archive Key and Story Ending
The recap keeps the saved value with the viewer session.

Build one like it

Start from a video you already have

The interactions were added on top of an existing recording.