Skip to content

Marketing example

Designing Your First Gamified Module

A buyer says reporting is the main problem. Choose the rep's next line and see the coaching score.

Press play and use the interactions in this published example.

Read the related guide

4.9/5Capterra

How it was built

The viewer's choice controls the route

Mindstamp saves first answer and path summary and score, opens the matching scene, and keeps the response in the session recap.

  • Questions
  • Video branching
  • Viewer variables

What it does

The points follow the learning objective: clarify the current reporting gap.

The buyer, score, and badge are fictional. Points do not predict sales performance or affect an employee record.

Inside the experience

What the viewer does

The video gives each interaction a clear job in the route.

1. Review

What should the rep say next?

Review the situation before the video pauses.

2. Choose

Select an answer

Choose "Our dashboard is powerful.", "Why is reporting important?", or "What can't managers see in the current report?".

3. Follow

See the result

The video opens the matching scene and carries first answer and path summary and score into the recap.

What it reports

Each interaction is measured

Viewer choice
The report stores the answer selected in the decision scene.
Result route
The session shows which result scene opened after the choice.
First Answer and Path Summary and Score
The recap keeps the saved value with the viewer session.

Build one like it

Start from a video you already have

The interactions were added on top of an existing recording.