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Training example

Repair a crowded training moment with one clear edit.

Choose which control to remove or simplify so the learner can see the next action.

Press play and use the interactions in this published example.

Read the interactive video best practices guide

4.9/5Capterra

How it was built

Each edit changes the decision space

Three repair choices open direct feedback about focus, timing, and competing controls.

  • Buttons
  • Video branching
  • Viewer variables

What it does

The example evaluates the clarity of one scene.

It does not set a universal limit for interaction count.

Inside the experience

What the viewer does

The video gives each interaction a clear job in the route.

1. Inspect

Find the competing controls

The source scene shows six overlays at once.

2. Repair

Choose the first edit

The viewer selects one change to the scene.

3. Compare

See the clearer result

The route explains how the edit affects the next action.

What it reports

Each interaction is measured

Edit selected
The report stores the scene repair choice.
Result route
The session shows which design explanation opened.
Replay choice
The viewer can test another edit.

Build one like it

Start from a video you already have

The interactions were added on top of an existing recording.